Andrew Hopps - 3D Artist
300 225th PL SE
Sammamish, WA 98074
-Constantly pushing myself to produce higher quality work and never settling for anything but the best.
-Always working towards a new level of excellence and efficiency.
-Exceptional time management skills as well as a keen understanding of the production pipeline and a practiced process for avoiding problems and setbacks.
-Purposefully surrounding myself with talented individuals to further improve in all areas of
expertise.
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| Work Experience
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| Hidden Path Entertainment, Bellevue, WA | 2008-Present |
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HPe 3rd Party Contract - HPe Environment Artist - Counter-Strike: Global Offensive -Built full environments for Counter-Strike: Global Offensive, including texture sets, props, lighting, fog and performance. -Managed and critiqued environment and prop work of other artists to push a consistently high bar and provide feedback on other artists work. -After building highly detailed environments, completed perf work on levels, hitting a 60fps standard on Xbox and between 200 and 300fps on a high end PC. |

HPe 3rd Party Contract - Environment and Prop Artist - TF2 Training -Built a collection of in-game props and environments using existing TF2 textures for the Team Fortress 2 training update. -Built levels independently in Hammer Editor in a very limited time frame and received feedback that the levels were 'shippable' by Valve standards. |

HPe 3rd Party Contract - Prop Artist - Shipped -Built a collection of in-game props for Left 4 Dead 2. -Received very positive feedback from Valve and developed a continuing relationship with the company. -Of the contractors, was given responsibility for many of the higher end props as well as maintaining quality control to ensure contractor props met art style. |

HPe IP - Environment and Prop Artist - Shipped -Built 6 level environments for XBLA release Defense Grid and 4 level environments for XBLA map pack release Defense Grid: Borderlands. -Collaborated with team members to develop high quality environments in a small timeframe and with many technical constraints. -Developed lighting, atmosphere and unique worlds for each environment. |
| MailPost & Marketing, Sammamish, WA | 2001-2008 |
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Senior Graphic Design Artist / Manager -Managed all print and copy orders for a wide range of customers and a variety of publications. -Expert experience with publishing software such as the Adobe Suite, Macromedia Suite, and
Microsoft Office Suite as well as web coding in HTML, CSS, and Flash. -Managed and trained multiple employees on printer and software usage. |
| Education
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| Digipen Institute of Technology, Redmond, WA | 2004-2008 |
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Bachelor of Fine Arts in Production Animation -Classes included ‘Modeling for Animation’, ‘Problems in a Production Pipeline’, ‘Advanced
Modeling’, ‘Personal Projects’, ‘Team Projects’ and ‘Advanced Animation’. -Expert/advanced experience in 3d Studio Max, Mudbox, Zbrush and Adobe software. -Experience with Mental Ray, Zbrush, Maya and Bodypaint 3d. |